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Design onboarding that users actually finish.

Most apps lose new users before the first win. The Onboarding stack helps you build emotional momentum into the first run, turning a cold download into a habit.

Instant first wins
Value in 60 seconds
Momentum from screen one
Aha-moment by design
Zero-friction signup
Depth without overwhelm
Feels personal instantly
Progress users can see
A first run they finish
Get the playbook

One-time payment · Lifetime updates
The full playbook, 100+ cards, yours in minutes

Used by 1.1k+ founders & teams

What builders say.

We used the onboarding plays to redesign our first-run experience. Downloads-to-activation jumped from 68% to 87% in a couple of weeks
AidanFounder
There's so much advanced product insight. It's quickly obvious that this is experienced-level knowledge. Kinda don't want others to find it.
ChristineUX Lead
The way the cards connect together is probably my favourite part. I started spotting quick wins in my own app really quickly. It's been great!
YungFounder
I pull this out at the start of every new project engagement. It's helped me think beyond screens and that's helped me charge more for my work
IgorDesigner
Most design resources are written around visuals. This one actually ties in metrics and outcomes which is what I need when I'm selling decisions upward.
JaredProduct Manager
Refreshing using a resource that is this actually practical and not full of nothing
DaneshaCo-Founder

Card previews

Each card shows you how to design a first run that sticks.

Real tactic cards paired with the apps that use them. This is exactly what you get.

See examples

Over a 100 screens of visual inspiration from the best apps.

Each tactic card includes three real world examples from the best apps in the market. Get their strategy and see their execution.

Overview grid of the full playbook: strategies, plays and over 100 annotated app screens

How it works

Three steps to a first run that converts.

1

Pick the play for your problem

Drop-off at signup? Empty first screen? Slow time to value? Every onboarding failure has a named play with the fix.

2

Follow the card

What to do, why it works psychologically, what to avoid, plus real examples from apps like Duolingo, Pinterest and Airbnb.

3

Ship a first run users finish

Rebuild the flow around first wins instead of forms, and watch downloads turn into activated users.

“We used many of these strategy cards and scaled our start up to $100K mrr in just a few months”
Photo of Pontus WellgrafPontus WellgrafCo-founder & Head of DesignRoots

The problem

Most onboarding is a form in disguise.

It asks before it gives. The playbook flips every one of those moments into value first:

Sign up to continueLet them feel the value before the signup wall
A 12-field profile setupSmart defaults that start momentum instantly
Feature tour nobody readsA first win inside 60 seconds
Empty dashboard after signupAn empty state that starts the habit

Inside the stack

What great onboarding is made of.

Every outcome your first run needs, and the named play behind it.

A first screen that starts momentumEmpty States · Setup Defaults
Value in the first 60 secondsTime to Value
Progress that feels already underwayMomentum Bias
Depth without the overwhelmProgressive Disclosure
Let them feel it before the signup wallSandbox Experience
Results that feel considered, not genericPerceived Effort Delay

And it keeps going

Onboarding is where it starts, not where it ends.

100+ tactical cards across 12 stacks. Once your first run converts, the same system carries users through activation, habit, and upgrade.

OnboardingActivationRetentionEngagementMonetisationHabit FormationGrowth & ViralConversion OptimisationTrust BuildingExperience RefinementIntent ShapingPremium Positioning

The Product Design Playbook

$97

One-time payment. No subscription.

  • The complete Onboarding stack, ready to apply to your app
  • 100+ tactical cards across 12 stacks in total
  • 99 sourced examples from apps like Duolingo, Airbnb and Pinterest
  • Digital download with lifetime updates
Get the playbook

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One time payment. No subscription

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Questions?

Who is the playbook for?

Founders, developers, product managers, and marketers. They all use the playbook to weave in the emotional triggers that make up winning app experiences.

What's inside?

Plays: individual tactic cards. There are 33 of them.
Stacks: groups of plays that focus on a single area like onboarding, activation, or retention.

There are 12 stacks in total:

  • Onboarding 15 cards
  • Activation 13 cards
  • Retention 12 cards
  • Monetisation 12 cards
  • Engagement 11 cards
  • Habit Formation 11 cards
  • Growth & Viral 10 cards
  • Conversion Optimisation 10 cards
  • Trust Building 10 cards
  • Experience Refinement 9 cards
  • Intent Shaping 9 cards
  • Premium Positioning 9 cards
Why a deck of cards?

It's an active working tool to be shuffled, combined and remixed. There isn't a linear path to follow.

The playbook is a digital download only.

Do I need design experience?

No. You don't need to know how to design visually. Each of the 33 tactic cards comes with 3 sourced examples from real apps, 99 visual examples in total, showing you exactly how the strategy looks when it's done well.

Will this work for the app in my niche?

Yes. The emotional layer applies to all apps, web or mobile. The “Make it Yours” cards help you tailor to your specific scenario.

Use this before or after the launch?

Both. Before launch, it helps you build the right flows from day one so you're not patching problems later. After launch, it helps you diagnose what's not working and fix it with something proven instead of guessing.